Fire VFX2022-09
With VFX Graph in Unity for HDRPImplementation
- Flip book animation using a sprite sheet, a flip book player and normal maps
- Particles with random velocity, angle, lifetime and evolving size over life.
- Quads always facing the active camera.
- Wind and Drag forces applied over the particles.
- Color Multiply and Color over life.
- Lighting using a Point Light.
- Sparks effect implemented with a secondary particle system.