UnityEngineIce Attack VFX2022-09

With VFX Graph and Shader Graph in Unity for URP
VFX GraphShader GraphURPUnityVFX
View on GitHub

Implementation

  • Burst of 3 Delayed Waves utilizing Sub Graphs in VFX Graph.
  • Ground Texture particles.
  • Snow and Spike Meshes particles, with dissolve/fresnel shader.
  • Utilize VFX Graph
  • Random spawn position and rotation of particles.
  • Spikes tilt angle increases in each wave of the burst, also fully configurable
  • Configurable colors, fresnel power, particles size and count.
  • Dissolve and Fresnel shader implemented in Shader Graph, and integrated into the particles of VFX Graph utilizing the option for support for VFX Graph
  • 3D Modeling in Blender.