Ice Attack VFX2022-09
With VFX Graph and Shader Graph in Unity for URPImplementation
- Burst of 3 Delayed Waves utilizing Sub Graphs in VFX Graph.
- Ground Texture particles.
- Snow and Spike Meshes particles, with dissolve/fresnel shader.
- Utilize VFX Graph
- Random spawn position and rotation of particles.
- Spikes tilt angle increases in each wave of the burst, also fully configurable
- Configurable colors, fresnel power, particles size and count.
- Dissolve and Fresnel shader implemented in Shader Graph, and integrated into the particles of VFX Graph utilizing the option for support for VFX Graph
- 3D Modeling in Blender.