Mario Kart Item Box VFX2022-10
Implemented both with pure HLSL and Shader Graph, for the Universal RP in UnityImplementation
- Rainbow animation effect, using a grayscale texture to distort the UVs for sampling the rainbow colors.
- Utilizing the _Time built in variable to make the UVs offset with time.
- Using Culling to only render inner sides of the box.
- Transparency implemented using RenderType and Queue for transparency, ZWrite off for best practices, and Blend One One.
- Obtaining the view direction by substracting the world space position of the vertex to the _WorldSpaceCameraPos.
- Basic Fresnel effect achieved by doing the dot product between the view direction and the normal.
- Using built in functions and variables from Core.hlsl and Lighting.hlsl
- Obtaining the main light direction using the built in GetMainLight()
- Computing a basic Blinn Phong lighting model by reflecting the main light dir along the normal, then doing the dot product with the view dir.
- Using a Particle System to render the question mark inside the box.
- Using an Animation Controller to implement the animations.
- Drawing the textures in Affinity Photo for the box.