Space Portal Shader2022-11
Written in HLSL using Stencil Buffer, in the Built-in RP for UnityImplementation
- Modeling the Meshes and UV Mapping in Blender.
- Creating the Textures in Affinity, for Masking and doing the Tunnel and Glow VFX.
- Using ZWrite Off to make the shaders not write to the Depth Buffer.
- Using the Blend command from Shader Lab to implement traditional transparency and additive transparency.
- Portal entrance implemented by writing a custom value to the Stencil Buffer to use as a Mask.
- Masking the Tunnel, Hemisphere and Particles using the Stencil Test, checking if the Stencil Buffer has the required value written on.
- Tunnel implemented animating the texture across the UV.y coordinates using _Time.
- Particle System with custom Shader to also do the Stencil Test to Mask the particles inside the portal.
- Defining the Vertex Color property so Color Over Time works in the Particle System.
- Parametrizing Color, Intensity and Velocity in all the parts of the VFX, for full customization.