Stars and Fireworks UI VFX2022-11
Implemented with Shuriken Particle System in UnityImplementation
- Designing the concept in Affinity Photo, to use the sprites and as reference in Unity.
- Using the UI Particle package by Mob-Sakai, to be able to render Particle Systems in the UI using BakeMesh/BakeTrailMesh.
- Shader for additive Rainbow effect on the Light Rays.
- Additive Glow Effect.
- UI Particle System for Stars coming out from behind the sign, using an Additve Shader.
- UI Particle System for the Fireworks.
- Using Trails to render the trails of the fireworks rockets and debris.
- Sub Emitters to render explosion and debris coming out of the explosion.
- Color Over Time, Size Over Time, Force Over Time.
- Emission Shapes and Emission Bursts.